Spawn a unit by id at the mouse cursor or specified location, case sensitiveĭisable shader optimization and allow D3D debugging.įorce D3d to do vertex processing in software.įorce D3d to do rasterization in software.ĭamage the selected unit (negative values heal)įail an assertion (for debugging purposes) How fast the camera actually moves in response to a small zoom.Ĭopy all the selected units to the clipboard. How fast the camera actually moves in response to a large zoom. How far to zoom in response to the mouse wheel. How fast mouse spins camera, in degrees across screen size Pitch of camera at nearest zoom, in degrees Pitch of camera at farthest zoom, in degreesįOV to use for perspective camera at nearest zoom, in degrees How much to expand the entity box when targetting entityįOV to use for perspective camera at farthest zoom, in degrees Tolerance used to detect whether an aircraft has reached its destination.ĭump the skeleton for the selected entityĭefault value for camera level-of-detail scaling factor Toggle on/off rendering of debug playable rect Toggle on/off rendering of debug base attack vectors Toggle on/off rendering of bomb drop zone Set up a army index for debugging purposes Require to run the game in windowed mode to see the window.Īdd a light to the world under the cursorĪdd a splat to the world underneath the cursor WIN_ToggleLogDialog show a window displaying log message from SC (useful for mod development).ren_showNetworkStats shows network details, useful to find lag causes, as well as overall frframe rate, and max game speed.ren_water the water surface isn't shown.ren_showskeletons replaces units appearance with the "skeletons" for units/buildings.ren_fx disables all particle effects (such as smoke, fire, laser beams, sparks and adjencency powerlines).ren_bloom turns down some ambient lighting (general darkening of picture).Some positive framerate changes are achieved by Less graphics details means greater framerate (smoothness of motion, responsiveness of scrolling). (there are many) will turn on/off rendering of some graphical details. (Cheats must be enabled for this to work) ui_DebugAltClick allows you to control an AI. cam_ShakeMult enables or disables the camera shaking effect (type cam_ShakeMult 0 to fully disable it).Con_ListCommands lists most(?) commands and a one line comment or explanation.ShowStats opens a transparent window that show a host of counters, updated real time.GetVersion echoes the current game version in the console window.Some commands will subtly or drastically alter the appearence or function of the game. As you enter the list of valid commands is shown and you can use the arrow key to select one.Īny text output is shown in the console window. Once the console is up you still have to click on the text line entry to enter a command. You bring it up with the ' (apostrophe) key on a US keyboard. The console is a text-interface to change or debug some internal details of the running game.
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